[OMNI] Odem Mortis International – Clan Interview

Published on March 2018; last update: n/a; reporter: PseudoMi

[OMNI] ODEM MORTIS INTERNATIONAL


NOTABLES ACHIEVEMENTS

  • Winter King 2016 => 1st Place
  • KotS 1, 2 => 1st Place
  • KotS 3 => 2nd Place
  • KotS 4 => Combined 1st place with OM (OMC team)
  • KotS 5 => 2nd place EU + vice-champions EU/NA
  • Clan Battle Season 1 => 1st Place
  • EU vs NA/EU vs RU => 3-0/3-0

Website
Recruitment post


 

Reporter: Hello OMNI commanders ExustioRNGsama and Zgicc ! When did your clan start and what is the story behind ?

Exustio:

Odem Mortis International (OMNI) is part of the Odem Mortis Community (OMC), which is a well known competitive community originating from World of Tanks (WoT). OMNI at the beginning had no real goal in mind, as the game was in its infancy, it was however a matter of time before OMNI would grow to the OMNI we know today. A few months after launch, we increased our member pool significantly by merging with another clan, which led to the growth of OMNI to around 25-30 likeminded competitive people. It wasn’t until the addition of a select few members that made OMNI-WS go into overdrive and started laying the foundation of the competitive scene both in OMNI & the WoWs community.

Our first competitive scene was in the MDIV league back in 2016 and soon after Team Battles, tier 8 format. It was then that our drive to organize a tournament lifted off, thus the OMC cup was born, based off of the successful format of 9v9 T8 2BB from the Supremacy league (NA), which laid the groundwork for every tournament to date in WoWs.

It wasn’t until the Winter King Tournament when our reputation skyrocketed as the best clan in WoWs. We did hit a rough patch after Winterking, as we had some internal struggle with regards to mindset. This upheaval resulted in the solidification of our goal as a clan, being competitive, which brought along a motivated officer corps along with a focussed member group.

Since then we have won multiple KotS’s and top 5’s in multiple tournaments, leagues & server clashes. In hindsight, I think we did ok.

Zgicc:

Everyone who played WoT knew who OMNI was. I tried my hand at competitive WoT and had the opportunity to face off against the OMC a couple of times. When I switched to WoWs I wanted to have the same top tier clan gameplay experience I had in WoT.

I joined OMNI in its infancy. There were around 10 members with around half being inactive.The clan at the time seemed to have no direction. I was eventually given the post of recruiter which I retain to this day. The road to making a competitive clan was filled with many hardships. We had to start from the ground up. Some members had no interest in being part of a competitive clan and tried to cling to successes of the community in another game.

I had no interest in this. I wanted OMNI-WS to carve out its own name in the WoWs competitive scene. We tested the competitive waters with the MDIV league. We observed what we liked and what we didn’t. Overall we weren’t very dedicated to that league but we learned a lot both in terms of communication and team gameplay.

By the time Team Battles were released our member pool had grown by a considerable amount and we managed to field 3 very solid teams. Our success on the field combined with the fact that we were streaming our games on Twitch (sometimes with some hilarious experiments like the full Atago rush) meant that a lot of people came to know our name, either by following the streams or by being on the wrong team. At one point OMNI Flavus had a 50 win streak ( with 0 losses). WG even put a bounty on our head.

What followed were a great many successes as Exustio mentioned above.

 

Reporter: Your players average age, gender distribution (surprise us!), nationalities ?

RNGsama:

Primarily mainland Europe, no grils (except for that one we had), mostly 20s-30s?

Exustio:

I agree with RNGsama, we are mostly guys coming from all over Europe. There are also a fair few with roots in Asia & NA.

Zgicc:

Mostly EU, too many Asians, a cowboy and some guy from an island where people are Maltesers. In terms of age I’d say late 20s early 30s is a good average. No girls but we have someone who identifies as an aircraft carrier. So there you go. We don’t judge.

 

Reporter: What about your contribution, as a clan or member of, to the WoWs-community ?

Exustio:

We as OMNI have, and still are, contributing quite a bit to the WoWs-community. Community Contributor (CC) wise, the following people are members of OMNI:
Flamu
Flambass
Farazelleth

Besides this we have multiple other enterprising streamers like Strangers123 , runner87 , t33kanne & Evoside .

We also have members being part of the Supertest (ST) and one was a ST coordinator. With regards to organizing tournaments, we organized the OMC cup, and gave feedback in the early stages of Winterking & Kings of the Sea tournaments. A fair few members have contributed in their own way to the WoWs community in the form of youtube video’s (primarily the twitch streamers), forum posts, reddit and a multitude of other social media platforms.

I’m pretty sure we are regarded as the one of the best (or even the best) WoWs clan out there. A lot of people hate that about us, and a few don’t. Our will to be the best has the effect that the community regard us as egocentric a**holes and therefore the “bad” guys in the community.

There are multiple clans out there that would gladly defeat us as the scourge that we resemble, and in a way, i think for the competitive scene as a whole thats a good thing. We play the arch nemesis of this community, and in return we get driven opponents that are willing to do nearly anything to beat us which in turn drives us to perform better.

Whichever way the community sees us, OMNI would never have gone as high up as it has now if not for the multitude of competitive clans out there wanting to beat us.

Zgicc:

We did organise the OMC cup, together with OM. Although it was not the first tournament to ever take place I believe it was the first we tried to enforce rules which made sense and I feel that the tournament boosted the whole EU competitive scene. By now we are a name that everyone has heard of and I believe that we have embossed our name in WoWs history.

As someone with a recognisable clantag this allows me to tank for my team as the enemy endlessly focuses me so he get the desired screenshot while losing the game in the process. Tanking becomes considerably harder when I’m in a DD and the enemy CV knows what’s up however.

 

Reporter: What’s your key to success ? How exactly did you manage to accomplish this level, compared to other clans ?

RNGsama:

Having highly motivated Field Commanders (FC) and players who put a great deal of effort into advancing our meta game, constantly iterating strategies and tactics through internal/external trainings.

Zgicc:

What surprises me the most about OMNI is the relative peace we go through in between CW seasons or Tournaments. But when a tournament is up then its all hands on deck. We have very good players who are very dedicated and able to analyse the meta and what works and what doesn’t.

Highly motivated FCs are players who love the game, love the clan and the players in it and are willing to dedicate a slice of their daily life to the clan when it comes to clan wars/battles etc. They are not scared of trying out new tactics and really give it all. I’d attribute the success of our clan to our dedicated FCs. They do change over time due to burn out but someone always successfully rises up to the challenge.

 

Reporter: How do you prepare for competitions (KotS, CW) ? Are you doing something special ?

RNGsama:

Generally training games prior to said competition focusing on finding optimal setups and strategies for the given maps and line-up format.

Zgicc:

As mentioned above the quality of our players allows us to come up with tactics and strategies which can switch around a meta. But the most important thing I believe is to give individuals their time off to rest and not burn out from the game. Most of us work or study and while gaming in general is something we enjoy, tournaments and competitive play comes with its own stress and tension. People go off for extended breaks and come back more motivated than ever.

 

Reporter: Tell us about your most difficult, epic victory ever.

RNGsama:

I’d say that last semi-final game vs TTT  during the Winter KotS.

Exustio:

RNGsama hit the nail on the head, Semi-final vs TTT, where I was biting my nails off to the bone when the CV dropped  on Strangers on “Islands of Ice” .

 

Reporter: And your worst defeat, at the worst moment, when victory seemed acquired ?

RNGsama:

Throwmni.

Exustio:

I think it was against OM? KotS 3 finals? We had so many Throwmni’s, but I think RNG was on the team for a Throwmni, I always sat at the sidelines for those. They still hurt though.

Zgicc:

I have nothing else to add to the above. I was speechless during that final.

 

Reporter: « Throwmni » !? What does that means ?

Exustio:

Throwmni is a meme that I guess started with us and now has moved on to other clans thankfully (Where people try to fit/attach Throw to the offending clan’s clantag). In our case it started when we had a very good position during a game, in ship count, points etc and then someone or we as a collective do something which will cost us a game, or a tournament. As mentioned above the curse seems to have been mostly lifted but we are not perfect. Shadows of Throwmni do pop up from time to time. But with our recent performances in international matches (which were quite good) this meme has moved to clans which performed below their expected level.

 

Reporter: How does a week in your clan life looks like ?

RNGsama:

Generally chill, trainings are scarce unless competitive play is close.

Exustio:

Contrary to popular belief, we are a relaxed bunch of guys. During the day hardly anything happens because we all have work/Uni to go to, and in the evening we play games, even other games then WoWs. We do trainings when a competitive period is coming, and relax in between.

Zgicc:

Check on people occasionally. See that everyone is doing alright. Don’t have much time to play with work unfortunately. I make special effort to get that new shiny T10 when WG releases a new line but in terms of Randoms I don’t have much motivation to play. I still do occasionally but I have enough real life things to take care of to get tilted by some idiot in randoms. Unless a tournament is close by not much is happening.

 

Reporter: Is evolving at such level compatible with a classic life outside of the game ?

RNGsama:

No, but then again I’m just a Python developer who spends 10 hrs in front of a monitor everyday, so I’m not sure what “classic” amounts to.

Exustio:

Im guessing you mean to ask if our competitive nature ingame translates to real life? I believe the competitive nature is born out of a love for the game. If one doesn’t like the game as much as we do, then there is no drive to become good at it. Does this drive translate to real life? I believe it does, as the same rules apply. If you love something, you automatically become good at it.

Zgicc:

What life? Kidding. Believe it or not we are a rather relaxed group of individuals. During off season it’s pretty chill in OMNIland. Everyone is doing his own business. As to how this translates to my daily life? Well, let’s just say that I hope to one day achieve the same success with all/most my real life projects as I have with OMNI.

 

Reporter: Like in any online game community, clans come, clans go. We can often see established clans breaking apart from one day to another. What would you recommend for stability in time ?

RNGsama:

Retaining a motivated group of core players that have the desire to be the best.

Exustio:

Having a solid foundation is paramount to a lasting clan. As RNGsama mentioned, its the core players that will carry any clan on, and it is therefore up to the officers of the clan to keep these players interested/focussed. For OMNI (and I think a lot of other clans), its the prospect of the next big competitive thing that drives people. This in turn creates friendships within the clan which will strengthen its core group which in the end, will carry clan cohesion further than anything else.

Zgicc:

I have nothing else to add to the above. Some of our members even met with each other a couple of times. In terms of our biggest enemy, I guess that would be game burn out. People leave because they don’t want to dedicate as much time to the clan or the game but still keep in contact with clan members and join TS for the occasional game or two.

 

Reporter: What qualities should a candidate have, beside stratospheric stats, to retain your attention ?

RNGsama:

An urge to learn and improve; able to take constructive criticism; not be a cunt.

Exustio:

The drive to learn and improve on previous acquired skills. More often than not did we have prospects who thought they knew it all, and that their current skills are enough. Stats-wise, they would seem to be perfect, but what we consider even more important than stats is the teamplay aspect along with a good sense of situational awareness, which a lot of people lack. This is where constructive criticism comes round the corner and people actually have to swallow their pride, for they didn’t expect to be educated in the basic mechanics of the game when they considered themselves good.

Zgicc:

As a recruiter for OMNI since the start, I believe people focus too much on stats. While there is a cutoff of someone being statistically “bad” there are also players who have the right stuff when it comes to realising what mistakes they are making and attempt to fix them as fast as possible. This growth for me is more important than any colour given to a player by some random website.

So I would say, the driving force to learn and grow within the game, the ability to learn and grow within the game, and having a solid character and be a fun person to be around with would be the 3 ideal virtues of an OMNI prospect.

 

Reporter: What action would you undertake as clan officers, if you ever receive a complaint about one of your players insulting other players during a random game, screenshots provided ?

RNGsama:

If it’s Evo, probably nothing. Else we evaluate the case based on the validity of the evidence, severity of the situation, other circumstances and act accordingly.

Exustio:

We have gotten many complaints over the past years about OMNI members ranging from simple complaints to full blown insults/threats. Generally its people being pissed about OMNI-members because of (in their eyes) harsh comments. In those rare occasions where members do take it too far, we do act, ranging from simple conversations to demotions and even clan kicks. We don’t do them often (thank god) but we have been forced to do them in the few years OMNI has existed.

Zgicc:

In the case where someone is being unreasonably toxic to an unprovoked action then disciplinary action. More often than not, it’s someone who got offended because he was told that going D in North with his Yamato is a terrible idea. In that case he’s ignored.

 

Reporter: Would you dare to describe yourself during your first 200 battles on the game ?

RNGsama:

Typical scrub, thought that AP should be default ammo like in WoT.

Exustio:

I played WoT prior to WoWs, so i had situational awareness, but I was a complete idiot regardless. I knew how to play, but no clue how to win, check my T9 IJN Ibuki stats.

Zgicc:

That was in Alpha. I lieked botes.

 

Reporter: Your feelings about the first CW season, its format and gameplay ?

RNGsama:

I disliked the decision to exclude CVs purely based on the fact that it is considered a minority group of the player-base. Apart from that it was fine, just another meta to get accustomed to.

Exustio:

I was against the exclusion of CV, not because the current setup was bad, but because the exclusion meant that CV players had little to no chance to play at a high level compared to anybody else that has been playing DD/CA/BB for ages. Not to mention that exclusion basically meant that WG admits CV are broken, year of the CV indeed. Aside from this, I agree with RNGsama, that the mode simply needs to be getting used to (even though I had my own doubts about the format)

Zgicc:

I’d rather they tried to fix and balance the game first before just releasing randoms lines and tournaments. The exclusion of a class was very unfair for someone who mains that class. Ironically, we were told that the only reason that we think no CV is unfair is because we could only win because of our CV players. Funny how that panned out.

 

Reporter: How would you have organized the first CW season, if you were accordingly commissioned by WG ?

RNGsama:

I’d quit and find a better employer.

Exustio:

Imo, clan battles should have been the same as strongholds in WoT, where there is no ladder system. In WoT, strongholds is used to grind the oil variant of WoT, credits and xp. A ladder is nice, however I believe the competitive scene should stick with Clan Wars (WoT) and tournaments like KotS & LotS. It is also quite weird that all the excess oil we have grinded with Clan Battles simply isnt used, whereas strongholds in WoT has time limited bonuses the clan can activate with said oil, +#% XP/captainXP/freeXP/credits etc for 24-36 hours etc. In the end, I think WG tried to stick too many gimmicks into Clan Battles, which in my opinion should have been separated.

Zgicc:

I would have bothered with balancing the game first. When you block a ship class from playing the game mode and you see that every class is represented by two or three ships out of a possible 6-7 then you know you screwed up somewhere.

Release a damned balance patch WG. Switch the meta around a bit. Also 1 minute chain-radar is stupid.

 

Reporter: Your feelings about submarines ?

RNGsama:

Fuck no.

Exustio:

Let’s fix CV’s first hmm?

Zgicc:

lol

 

Reporter: How do you see the game in 2021 – hypothetical version 1.0 ?

RNGsama:

Most likely down the same road as WoT: Filled with borderline/blatantly overpowered premiums and slightly better graphics. Games that follow a freemium revenue model are always at the mercy of powercreep and “pay-to-win”ness. It’s up to the developers to find a good balance between creating attractive, competitive, relevant premium content and maintaining cohesion across all content premium or otherwise. Call me a pessimist, but Wargaming hasn’t shown much promise in this aspect.

Exustio:

Unfortunately, I have to agree with RNGsama. WG has shown in the past that its urge to contain its cash grab policy is nigh impossible. During Team Battles, when OMNI was running 50+ wins in a row with a whole bunch of Atago’s, WG presented the Atago special TB package. In more recent days, they simply remove the Missouri & Kutuzov from the markets, therefore indirectly implying that they might be a bit OP. These cash grabs aren’t the last we have seen of them.

Zgicc:

WoT has gone downhill very fast in terms of P2W and powercreep. I expect the same of WoWs. They have tested the waters with some ships already. Definitely not the last we’ll see of them.

 

Reporter: Could you name three aspects of the game you consider brilliant and three things you would like to see gone ?

RNGsama:

  • The core mechanics of the game are deep, complex and provide a great sense of accomplishment once you understand and are able to apply them in gameplay.
  • The graphics ingame while failing to provide a sense of scale (the ships feel like toys) do look good.
  • I’m out

 

  • Detonations.
  • Detonations.
  • Detonations.

Exustio:

  • The power of teamwork. It sounds cliché, however I can not say it often enough that a division in WoWs with good teamwork can often produce miracles.
  • As mentioned by RNGsama, core mechanics. Once one understands the mechanics, a whole new world opens up with regards to approaching situations.
  • The setting, there is (currently) no real competitor to WoWs for the naval setting, WoT has Warthunder & Armoured Warfare. I do hope a competitor will step up soon (™) so that WG actually has to step up their game.

 

  • Fun and engaging, Detonations?
  • Not so much remove, but a rework. Stat systems like Warships.today & wows-numbers need a major rework

Zgicc:

  • I like boats, especially WW2 era ones.
  • Team Battles is some of the best fun I had in a game ever. The whole competitive aspect of the game and the teamwork required to overcome challenges was just amazing. The OMNI Bounty from WG was just the icing on the cake for me. I like feeling important.
  • My clan.

 

  • Balance, please, WG for the love of god(s) what the fuck.
  • Detonations are a great mechanic. Great equaliser of skill.
  • Making BBs so easy to play (Even though their playerbase is generally incredibly dumb – Like a moron magnet). Broadside Montana sailing like an idiot? Here, let’s reward you with one… thousand damage because citadels are underwater now. Beautiful.

 

Reporter: Name what you consider being the most Push-to-Win silver ship in the game. And the premium* one ? *available to all players at the moment we speak

RNGsama:

Anything with radar and high damage potential either in terms of alpha or dpm i.e. Des Moines, Baltimore, Minotaur. Missouri for premium. Granted the lower tier you go, the less important utility becomes and firepower/ability to mitigate damage takes precedence.

Exustio:

As RNG said, Utility at high tiers and damage dealing/mitigation on the lower tiers. Credit wise, i would say DM/Moskva. Premium wise, Missouri now, and Yo Lang/Saipan/Belfast when its removed.

Zgicc:

Really depends on the team. I guess when everyone is doing someone averagely the roles which they’re supposed to be doing having a great DD player in something like a Yueyang, Gearing, Z-52 can turn a game around. If the game is taking longer, something like a Hindenburg can DPM down enemies. A BB is great when it has targets to shoot at and gets some solid deletions. Every class and ship has its role and its hard to pick out one stand out. In terms of carry potential nothing beats a good CV player in randoms.

Good premiums are the Lo Yang, Kutuzov and Missouri. These ships bring something unique to the table in an already very strong package. I don’t play below T8 unless I’m grinding something so I can’t help there. Sorry!

 

Reporter: What would you like to see on a site like Yellow Sub ?

RNGsama:

Can’t say.

Exustio:

I think you got pretty much everything covered. The only real thing we would absolutely love to see is a good Warships stat rating, that incorporates more than the current stat-sites do (worth a shot right?)

Zgicc:

The official forums and Reddit are two very well established competitors. I think doing your own thing is important to find a niche. The WoWs community is not especially massive so keep this in mind. Having some Community Contributors posting a fair review of a newly-to-be released premium ship or having posts about the very different ships of each line together with how to play the ship and any relevant upgrades and captain skills could make for useful info for the budding admiral or person who wants to go up a certain line. This could also lead to less idiots on the high seas, which can never be a bad thing.

 

Reporter: Thank you for ideas. Do you have anything else you want to add ?

RNGsama:

2 + 2 = 4, – 1 that’s 3 quick maths.

Exustio:

Not a whole lot, if you want to ask further questions feel free to contact us.

 

Reporter: Thank you for your participation, RNGsama, Exustio, Zgicc & OMNI, and good luck in all your goals.

Exustio:

Thanks for your dedication to the community and good luck with this project.

Author: ReporterNews Staff Beloved bot

Hi, I am the generic author for interviews.
By the way, if you belong to a top clan, maybe you would like to introduce it to the world via an interview? Check out the Guideline for Top Clans Interviews . Looking forward to seeing your clan's story on Yellow Sub!

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