[WG news] Armada: Georgia

[wg-news]-armada:-georgia

FROM WARGAMING WEBSITE

Welcome aboard U.S.S. Georgia.

This American battleship represents how far the U.S. Navy was willing to go to remain competitive against the ever-larger and more deadly Japanese warships in the prelude to the Second World War. Now you can experience the unmistakable power of a Yamato-sized 457 mm main battery, situated on a hull that can match Iowa’s lofty speeds.

History

In 1937, the upper echelons of the United States Navy began receiving unsettling reports of Japan’s plans to construct the Yamato-class super-battleship. American, British, and French intelligence gathered that the new Japanese capital ships were set to displace more than the limit of 35,000 tons, and wield a caliber larger than the 356 mm imposed by the 1936 Second London Naval Treaty, of which Japan was not a signatory. In response, the three future Allied nations invoked the so-called Escalator Clause of the treaty: a contingency measure for just such an occasion which pushed the self-imposed limits up to 45,000 tons and 406 mm, respectively.

However, after discovering the Japanese plans, but before officially invoking the Escalator Clause, the top American ship designers had already been put to the task of creating what would eventually become the very successful Iowa-class fast battleships. First and foremost, the Navy wanted a battleship capable of a top speed that surpassed 30 knots—a clear deviation from the U.S. Navy’s standard policy up until that point that favored armor and firepower over speed. Setting 45,000 tons as the weight cap, some of the proposed designs called for the use of an 18-inch (457 mm) main battery loadout, and an armor scheme capable of defending against shells of the same caliber. Naturally, with the aforementioned weight limits, the additional machinery required to achieve such speeds, and the proposed massive guns, some corners would have to be cut. Preliminary studies concluded that such a ship should carry only six of these guns to retain a healthy weight distribution.

After the Escalator Clause was officially put into effect, the final design that was accepted for the modern American fast battleship was the Iowa class with nine 406 mm guns that we know today. When the war started, the limits of the treaty were promptly thrown aside, but plans to develop the 457 mm naval guns were eventually scrapped anyway in the wake of the tactical revolution that aircraft carriers brought to naval warfare.

Modeling the Ship

U.S.S. Georgia as represented in World of Warships, is an interpretation of how the Iowa-class battleship could have ended up looking if the Second World War had broken out in 1938. With the sudden absence of naval treaty restrictions during the design phase, the U.S. Navy may well have favored the design with 457 mm guns.

Main battery: six 457 mm/47 Mk 1 guns distributed between three twin turrets: two forward and one aft.

Even though guns of this caliber were never adopted on American warships in reality, 457 mm gun models were still developed and used in the testing of new munitions in parallel to the construction of the final Iowa-class battleships. Only one of these guns survives today, and is preserved at the Dahlgren naval base in Virginia.

Secondary battery: twenty 127 mm/38 Mk38 mod. 12 guns in ten twin turrets placed on either side of the superstructure, in a typical fashion for the more modern U.S. battleships.

Anti-aircraft armament: forty single-mount 20 mm Oerlikon machine guns and sixteen quad 40 mm Bofors auto-cannons.

Commanding Georgia

Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Fire Prevention

Commander with 19 skill points

  • Priority Target
  • Expert Marksman
  • Adrenaline Rush
  • Superintendent
  • Basics of Survivability
  • Concealment Expert
  • Fire Prevention

The ship has six slots for upgrades. We consider the following combination to be most effective:

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • AA Guns Modification 1
  • Damage Control System Modification 2
  • Concealment System Modification 1
  • Main Battery Modification 3

Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Basics of Survivability
  • Advanced Firing Training

Commander with 19 skill points

  • Priority Target
  • Adrenaline Rush
  • Basics of Survivability
  • Advanced Firing Training
  • Manual Fire Control for Secondary Armament
  • Fire Prevention
  • Expert Loader

The ship has six slots for upgrades. We consider the following combination to be most effective:

  • Damage Control Party Modification 1 or Auxiliary Armaments Modification 1
  • Damage Control System Modification 1
  • Secondary Battery Modification 1
  • Damage Control System Modification 2
  • Concealment System Modification 1
  • Main Battery Modification 3

Consumables

U.S.S. Georgia is equipped with an impressive set of consumables. Besides the standard Damage Control Party, you can choose between superior AA defenses provided by the Fighter consumable, or use Spotting Aircraft to improve your firing range. But the real power of this ship lies in the Engine Boost consumable, which adds +15% to her maximum speed, as well as the enhanced Repair Party with its fast reload time. These features, combined with a good secondary battery and the high accuracy of her main battery, allow Georgia to excel at medium distances. Expect her to fight in the aggressive and effective manner that should be expected of any true American battleship.

Georgia in Combat

IX Georgia is a U.S. “fast-steaming” battleship created on the basis of her 1938 design, and an extremely aggressive fighter representing Tier IX. This ship is equipped with an unusual set of consumables that includes Engine Boost, and Repair Party with a cooldown period of 40 seconds. The battleship’s artillery can pose a very serious threat to any enemy in medium- and close-range shootouts. The key to that is not only the 457 mm caliber of her main guns, but also the high accuracy of both her main and secondary batteries.

Key Features

  • Six 457 mm main guns. Reload time—26 seconds, firing range—20 km. The guns are notable for their high accuracy compared to other battleships.
  • Highly accurate secondary battery guns that are capable of delivering fire over long ranges. This can be further extended to 11.3 km through installing appropriate upgrades and signals, as well as mastering the respective Commander skills.
  • Repair Party consumable with a reduced cooldown period of only 40 seconds.
  • Engine Boost consumable that temporarily increases the ship’s maximum speed by 15%.
  • Extra credits per battle and 100% more XP provided by the camouflage.

Georgia. Admiral Pack

-20%
  • IX Georgia
  • Commander with 10 skill points
  • Port Slot
  • Combat mission: x3 XP for 25 battles
  • 120×Damage Control Party II
  • 120×Repair Party II
  • 120×Spotting Aircraft II
  • 120×Fighter II
  • 120×Engine Boost II
  • 150×Equal Speed Charlie London
  • 150×India Bravo Terrathree
  • 150×Zulu Hotel
  • 150×Zulu
  • 150×Papa Papa
  • 5,500
  • 6,000,000
  • Unique flag

LINK TO SOURCE (WARGAMING WEBSITE)

Author: OfficialNews Staff Beloved bot

Hi, I'm OfficialNews and my job is to relay to you the official Wargaming news about World of Warships 🙂

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