Update 0.8.2 will bring new modes of the Space Warships Intergalactic Games, as well as improvements to the Port interface and Service Record.
IMPORTANT! As the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely, or implemented differently, by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.
Put on your space suits and all hands to battle stations: let the Space Warships Intergalactic Games begin! The time has come to return to Space Port and stand at the helms of some specially equipped ships that are ready to participate in the Space Games.
You can find the following ships on the Public Test servers: Alldestroyer (Kurfurst), Paris (Republique), Zaya (Zao), Galaxy (Des Moines), Norma (Minotaur), Aurora (Moskva), FlyFire (Gearing), Blue Aster (Z-52), and a new ship—Century Hawk (Hindenburg). Three more ships intended for a separate mode will be added later.
Select a new battle type and step into one of four Space Warships Intergalactic Games modes:
This mode divides players into attacking and defending teams, each comprising 9 members. Both sides have their own advantages: ships of the attacking team respawn in the starting area, while ships of the defending team gradually recover their HP. The objective of the attacking team is to destroy the defending team’s base in a limited period of time. To succeed, they have to destroy the force field generators first. Each destroyed generator not only extends the available time to complete the mission, but also speeds up the HP regeneration of the defending team’s ships. Losing their allies also results in faster HP restoration for the remaining defenders. Test your strength in attacking with unlimited number of “lives”, or stand firmly and hold your base until the last second. The Matchmaker will decide which side you will take.
Rings of Saturn
The usual Epicenter mode has been somewhat reworked in the bright space future. Capturing the outer areas will not be blocked if the enemy tries to capture the inner areas. The team will be rewarded with more points for holding the inner ring than for holding the outer rings. Team size remains the same.
Control points for the teams, each consisting of 12 players, are located on the enemy’s side. Initially, the control points cover a wide territory, but, starting from the 5th minute, they begin to shrink. You will have to actively attack your enemies in order to prevent them from capturing your control point.
Get ready for some dynamic torpedo gameplay! Teams consisting of 5 members and playing on destroyers fight primarily with torpedo tubes, while their main battery guns operate similarly to the secondary battery guns. Ships enjoy significantly improved maneuverability and a reduction in the time it takes to reach maximum speed or stop completely. After destroying an enemy ship, one charge of the Repair Party consumable is given to the player that caused the damage, as well as to each member of the team that lost their ally. Your skills of evasion and torpedo use have never undergone such a hard test before!
Special achievements can be earned in Space Battles.
The modes are available in a separate battle type, but not all at once. The schedule can be found in the Public Test Announcement.
The Space Games will be held on 4 maps:
- Risus, formed by Ironium crystals (a reworked Estuary map).
- Ludus, filled with levitating stone debris (space version of the Tears of the Desert map).
- Navis, formed by islands in rings of hardened lava (inspired by the Warrior’s Path map).
- Appulse, already familiar to players from the previous year (the Hotspot map).
In Update 0.8.2, due to significantly extended stock and increased functionality, the Arsenal will get a new name—Armory.
The reward for completing the daily missions and Directives of Intergalactic All-Round will be Ironium, a new temporary resource which you can spend in a new temporary Armory category.
Permanent space camouflage patterns will be available again! Nine existing camos will be complemented with two new ones for Hindenburg and Shimakaze. In addition to camouflage patterns for Tier X ships, you can receive permanent space camos for US and French Tier VI–IX cruisers Pensacola, New Orleans, Baltimore, Buffalo, Galissonniere, Algerie, Charles Martel, and Saint Louis as rewards for completing Directives. During the Public Test, you will be able to obtain permanent camouflage patterns for Shimakaze and Tier VI–IX ships.
Starting from 0.8.2, each new update will bring a new camo for various ships to the Armory. These will be obtained in exchange for Copper or Molybdenum, with the required resource alternating with each update. In 0.8.2, Tier IX destroyer Black will get a new camouflage pattern—Marlin—which will be obtained in exchange for Molybdenum.
The Armory will also be stocked with numerous ships that can be obtained for doubloons, but these will be available on the live server only. During the Public Test, you will be able to make use of the newly-added ship filters, allowing you to select tiers, nations, required resources, and types.
Our work on aircraft carriers continues, with the Update bringing changes to the Deck interface: in the standard mode, the Deck indicators show the readiness of the entire squadron with the aircraft divided into flights; in the alternative mode, the total number of aircraft divided by types is displayed. This will simplify evaluating a squadron’s readiness and make the Deck mechanics more explicit.
The Radio Location Commander skill used in conjunction with aircraft made it easy to find and follow destroyers, thus depriving these ships of their main advantage—concealment. In order to reduce the excessive influence of aircraft carriers on the detection of destroyers, the effects of the Radio Location skill will not encompass aircraft.
The Port will see significant changes in displaying the current event, Premium Shop, Armory, combat missions, and other banners on the left side of the screen.
Progress will also be displayed in this menu for players who haven’t reached Level 15 in their Service Record. The Service Record section of the profile has been updated, and now tracking progress and rewards will be more convenient for players. As the distinctive insignia modification settings have been moved from the Service Record section to the upper-left part of the Port, the server information and online player counter have been transferred to the main menu, which can be opened with the ESC key.
You will be granted Level 2 in your Service Record when you first log in to the Public Test account, but progress will be much faster than on the live server.
Join in the Public Test and be among the first to try out the upcoming changes of Update 0.8.2! Collect all of the rewards and share your experiences with us!