Update 0.8.4 is the next instalment of the cycle dedicated to Soviet battleships. It brings the second stage of the “Victory” competition, a new season of Ranked Battles, new changes to aircraft carriers, and dynamically changing weather in your Ports!
IMPORTANT! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely, or implemented differently, by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.
The rules of the event remain virtually the same. Each day you choose a team based on the difficulty level and rewards you prefer, battle on your favorite ships from Tier V–X, and earn points for the team and your personal rating.
After selecting a team, you will find yourself at the night version of Black Sea Port, painted in the colors of your chosen team.
When the new Stage kicks off, a new collection dedicated to the Russian and Soviet Navy called “In the Service to the Motherland” will appear in the game. By completing sheets of the collection, you will earn “October Revolution” containers, as well as the option to mount a second flag and use an alternative color scheme on Soviet ships.
Your participation in the competition will be rewarded with Provision Tokens, a new temporary resource. Exchange them in the Armory for various items of in-game loot and “In the Service to the Motherland” containers with camouflage patterns, Coal, signals, and items from the new collection.
The main “feature” of this Stage is the new unique Commander, Nikolay Kuznetsov, who comes with the following talents:
- Concealed Reserves: a talent of Commander Yamamoto that you are probably already familiar with. The First Blood achievement provides an additional charge for any consumables mounted on a ship.
- Will to Victory: when your ship’s HP falls below 10%, the effects of Repair Party and Damage Control Party are activated, while the dispersion of shells fired by enemies attacking your ship temporarily increases.
Aside from that, the new Commander has an enhanced skill: Jack of All Trades (–10% to the reload time of all mounted consumables, as opposed to the default –5%).
Nikolay Kuznetsov will join the ranks of historical Commanders, along with William Halsey and Isoroku Yamamoto. Nikolay’s talents will come in handy in helping your ship bring victory to your team.
Please note that Soviet battleships will appear in the Tech Tree in Update 0.8.4, but will not be accessible on the Public Test server.
The sooner you spot enemy ships, the better your team can plan their actions in battle. Early spotting is what aircraft carriers excel at, but we wanted to address an imbalance in this area. To give other ships enough time to reach their desired initial positions, we’ve introduced the concept of take-off preparation time for squadrons right at the start of battle. It first appears on Tier VI carriers, and the required time to prepare grows with each subsequent tier, eventually reaching 45 seconds at Tier X.
Every minute is important in battle, so this change will allow ships to better prepare for combat and then meet enemy aircraft with all guns blazing. It doesn’t mean, however, that carriers will spend that time in vain: you can use it to plan your actions and steer your ship to a safe place.
Moreover, the engine boost effect that’s available to all aircraft will change. At high tiers, the power of the boost will be reduced, decreasing the maximum speed of aircraft but also increasing the minimum speed. This way, we are slightly downgrading the reconnaissance and attack potential of aircraft carriers.
We plan to check several other balance changes on the Public Test server, particularly affecting dive bombers carrying HE bombs. The dispersion and minimum drop height of bombs will be increased; the size of the aiming reticle will also be increased by making it narrower but more stretched. At the same time, the aiming reticle will start shrinking when a flight is preparing for an attack, and will shrink faster. Maneuvering will now have less effect on reticle shrinking. This change will make dive bombers less effective against maneuvering destroyers, but will not have much influence on the effectiveness of dive bombers attacking ships of the other types.
Please note that it’s a systemic adjustment that will be applied to all aircraft.
Update 0.8.4 will feature a new season of Ranked Battles! Teams will be composed of seven Tier X ships each. The number of ranks and Steel hasn’t changed in comparison to the 11th season, but a new achievement will now be issued for reaching Rank 1.
One of the key features of the new season is the admission of aircraft carriers into Ranked Battles! Unlike any other types of ships, which normally have a clear-cut counter ship type, carriers don’t have much difficulty chasing solo ships. Groups of ships, however, make for a harder target. So, maps and modes for the new season have been carefully chosen to enable ships to support each other in countering air attacks. There will be a limit of one carrier for each team in the new season.
Battles take place in the “Domination” and reworked “Epicenter” modes, the latter being the same as in Space Battles: the center and rings are captured independently, while capture of the outer rings will not be blocked if any of the inner rings are captured by the enemy.
Another novelty is the introduction of ship rentals for Ranked Battles. You will now have access to Ranked Battles even if haven’t yet researched Tier X ships. Play a battle with any Tier VIII or higher ship—and get free rental of a Tier X ship of the same type, enabling you to participate in Ranked Battles.
During the Public Test, the season will be shorter. This is to make it easier to reach Rank 1 and get the achievement.
In Update 0.8.4 a new map called Greece will appear in the game for Tier IX-X battles in Domination mode. The map has two versions with three and four key areas. It will also feature the Thunderstorm Front, which may appear in Tier X battles. The visuals of the map were inspired by the landscape of Santorini Island.
Be careful and cautious when hiding behind the islands on this map. Those “shelters” are low, and the enemy will still be able to attack you when you are spotted.
We’ve also reworked the Trap map. All objects on the map including key areas have been shifted right and upwards. In doing so, it moves key area “A” away from the map border, adding dynamics to gameplay on this map.
During the Public Test, these two maps (Greece and Trap) will appear more frequently.
We are continuing to work on various improvements to our in-game Ports. In Update 0.8.4 the Philippines, New York, Saint Petersburg, Zipangu, Hamburg, Naval Base, and Ocean will be given a fresh look with the addition of dynamic weather. With this new feature enabled, you can view the traditional Ports in new colors during the day: day will succeed night in “night-lit” Ports; Saint Petersburg will be hugged by a cozy mist; and for Ocean Port, the sun will roll off the horizon and set.
Join the Public Test and enjoy these new changes in your Ports—and the new season of Ranked Battles! Collect your rewards and don’t forget to share your impressions with us!